Armor Hunting - By ambushing or actively moving/searching for armor to neutralize, disable or deter.Suppression - By fire at/engaging a known enemy location to inhibit the enemy from freely moving and engaging targets by convincing them to take cover and/or attracting attention from other enemy units to steal focus to allow other friendly units to avoid detection or enemy fire.Ready to engage the enemies that may affect the friendlies or location. Overwatch - Remaining stationary and covering friendlies or a location from being affected by enemy presence or fire.Defense - Eliminating threats that targets a defend-able cap-zone or FOB.The purpose is to remain vigil and flexible and reinforce with support where extra help may be needed. Quick Reaction Force - “QRF” Also referred as Rapid Response Force "RRF" and "Backup".Rear Guard - Checking your units rear/six to alert your unit in case the enemy is attempting a flank from the rear.While all classes can temporary hop on a static weapon, this task is more in regards of continuous manning of static weaponry. Static Weapons - Operating Static weaponry and maintaining them in an operational condition.While all roles can make one or two trips, this task is more in regards of continuous transplantations for a prolonged time. Driving/Logistics - To ether transport personnel or supplies from A to B.Early Warning - To ether be moving around an objective or to remain stationary and watching outside the objective with purpose of detecting enemy attack and if possible to tie the enemy down in a firefight outside the objective to delay their attack allowing reinforcements to flank.Scouting - Separated from the main unit and moving ether ahead of the unit (in your units direction of travel) or to targeted locations to gather intelligence on enemies locations and also act early warning to prevent a ambush of friendly units.Avoiding getting into contact unless a known spawn point have been successfully destroyed. FOB Hunting - Roaming around to find enemy FOBs to destroy.Rally stomping - Roaming around to find enemy spawn points to approach so they disappear or locating FOB's and reporting the finds.Flanking - Attacking an enemy, objective or FOB but from the side or behind and attempting to avoid combat until a suitable position in the side or behind have been achieved.Anyone from soldier to squad can preform this task. Delay - The act of interrupting enemy's actions or movement with intent to buy time for your own team to act.Support - Enabling another unit to accomplish their tasks by helping them out.
Assaulting - Attacking an objective or FOB by engaging enemies and approaching/moving towards the target.Coordinate your squad members to assist you in this task if the situation requires. Casualty Management - Revive downed squad members and treat wounds.Most suitable roles are those with assault rifles. Will serve as a "point-man" leading the soldiers in the front of the formation and should have a good chance to quickly fire at enemies if they present themself quickly (at close to medium range). Interpret the Squad Leaders orders and (with local voice comms as main tool) coordinate and micromanage the soldiers in the fireteam to accomplish the Squad Leaders intended purpose of the orders. Team Leader - Suitable for leading a larger fireteam (3+ members).You can skip this section and move back to it if needed. There may be more special tasks that is not included in this guide but these are the most common. The guide will be using these terms and you can always return to this section to refresh what the term means.
This section will be declaring some of the various tasks a soldier, team or even squad could have in Squad.